Sound Town
When i realized how easy it is to make objects react to sound in Cinema 4D using the sound effector, i immediately saw a lot of potential for a fun project.
Buildings, cars, pedestrians and other elements are all affected by the sound input using mograph, xpresso , dynamics and physics.
Only keyframing in the project is in the pathing of traffic and the camera movement.
Pedestrians and cars are in a loop, meaning they will always be in sync no matter the length of the song.
Optimizing the scene – making colliders as low-poly as possible, allowing to do fast hardware renders whenever you change the input.
Stylewise i wanted it to look like a city model, so the materials have a plastic-painted look.
Perdestrians are modelled in zbrush.